Jeet Kune Do

ABSOLUTE DEFENSE SOLUTIONS offers higher level education in self defense and street survival. Located in Tucson AZ, we provide a safe comfortable and friendly environment to learn martial arts.   We teach reality,  not theory.

Bruce Lee

"Use only that which works, and take it from any place you find it."


“To me ultimately martial arts means honestly expressing yourself”


We teach authentic JKD and incorporate the original lesson plans written by Bruce Lee.

The Martial Art methods and techniques originally developed by Bruce Lee. Jeet Kune Do translated as "Way of the Intercepting Fist" incorporates 4  ranges of defense: Kicking, Punching, Trapping Hands, and Joint  Locking/Grappling. Bruce Lee researched and experimented with methods  from many systems of martial arts, using the essence of these arts in  their given ranges. The methods had to be practical and economical, with no wasted motion. The main arts he drew from are : Wing Chun, Western  Boxing, Fencing, Savate, and Jujitsu. Jeet Kune Do practitioners train in an realistic self defense  environment that helps develop spontaneous and deceptive combat skills  with an emphasis on adaptability. It is a continuum of perpetual motion, yet there is a flow of stillness that encapsulates awareness  perceptiveness, and intuition making them among the most skilled self defense practitioners in the world.

The Jeet Kune Do classes are a unique blend of various Martial Arts methods as taught and developed by Bruce Lee. These training methods involve learning how to effectively and efficiently kick, punch, trap, wrestle, sweep, throw, choke and lock. When combined, these training methods will give the student the ability to adapt to any self defense situation on the street. The first aspect of training focuses on physical fitness and self-preservation (the ability to defend yourself). The second aspect of training focuses on self-perfection (the ability to find your own unique path). During classes, students not only practice technique and perform dynamic drills, but they also spar and study tactics and strategy. If you are looking for a realistic approach to self defense, this is the class for you!

    Our goal in JKD is to help the average person:

  • Win and survive a real, no-rules street fight
  • Prepare for virtually any and every type of violent situation
  • Overcome a much bigger, stronger and more dangerous opponent.

 - Guiding Principles -

Jeet Kune Do is a unique martial Art system that distinguishes itself from  other styles, because it represents the quest to develop what are called physical attributes. These attributes are physical capabilities that  comprise different strengths and tolerances in an individuals ability  to use self-defense; and these ultimately define the truth in combat.  What is unique in Jeet Kune Do is that anyone can develop their specific physical abilities and modify this system to suit what is necessary.  Listed are some constructive JKD principles noted here, with a  description

Non Telegraphic Movement- The essence of this movement is to punch and kick efficiently without  telegraphing our intentions. Before striking, kicking, punching, or  stepping in, there is a building sequence€ť or a movement which signals  to the opponent what youre about to present. This gives the opponent  the opportunity to read your intent and counter attack you. JKD  effectively teaches the intent of the sucker punch or kick, without  telegraphing our main intentions.

Strong Side Forward- Our strongest and most coordinated weapons are used out in front (Hand  and Foot) where they can facilitate the most damage. A right handed  person will assume the right lead fighting stance, while a left handed  person will execute the left lead. The right lead hand is used in 80%  offense and 20% in defense. The rear hand is used 80% as a defensive  tool, and 20% as an offensive one.

Longest Weapon to the Closest Target - JKD uses the lead hand for punching and the lead leg for kicking when  attacking from a distance to the nearest target. The rear tools take  longer to get to the target because their proximity being somewhat  further away and can be effectively countered.

Non Classical Movement - We execute drills that operate the essence of aliveness and fluid mobility between opponents and these types of drills realistically represent  true fighting in its core. We avoid the use of forms or fixed training  patterns, because they cannot truthfully represent the realistic  components that are a necessity, in the combative street--- defense  situation.

Use of Broken Rhythm- The use of broken rhythm can be established in several methods once a  particular series of rhythm moments has been initiated. Broken rhythm is part of what is called counter attacking€ť and, allows you to catch  your opponent while they are in a fixed motion set. During an attack  there are several ways to break a rhythm within a series of movements  after the rhythm has been established. An example of this is to speed up suddenly, slow down suddenly, or insert a brief delay, to actively--  create a pause in the sequence of movements. In counter attacking, a hit can be inserted on the half beat to break an opponents rhythm and  interrupt their attack. If you hit the opponent before they complete the first strike, youve now hit on the half beat. If you carry out the  first strike with a parry, and hit between the first and second strikes, it is clear that you have broken the rhythm on the one and a half beat. The main objective is controlling the rhythm€ť in order to control the  fight!

Adaptability- The prime objective here is to be free of fixed techniques or a single  system method. Fights are unpredictable and abstract in their ability to change instantaneously. In so mastering the art of adaptability is  king. The Jeet Kune Do system is all about developing mastery of its  complete totality and; this unequivocally allows self expression, freely without limitation.

Use of Feints and False Attacks - Feints are tricks used to fool the opponent and cause an opponent to  think an attack is being launched against them. False attacks are  obviously intended to fall short of a target and draw a “defensive  reaction” from the opponent. The objective is “diversion” from the  intention of your final, directed point of attack. Feint training  facilitates the ability to discover how your opponents will respond to  your movements and is set up for various types of attacks, such as:  Attack by Combination, Progressive, and Indirect Attack.

Interception - In Jeet Kune Do it literally means Way of the Intercepting Fist, it is  least effective to block first, and then hit. The necessity is to  intercept the attack through--- simultaneously parrying and hitting at  the same time. The most progressive execution of this action is always  developing control over distance, so that your opponent has to move  towards you to try to get to you. There is a mind set in self defense to hit and must be changed to think hit

Centerline - Occupying centerline is the equivalent in controlling the balance, position and  leverage of an opponent and their ability to fight you. Looping or grand movements signify telegraphic actions which are easy to defend or  intercept. There are major targets stemming down from centerline such  as: eyes, nose, throat, chin, solar plexus and groin. Strikes going down centerline are difficult to see and defend against, so with centerline; controlling leverage is strategic, in developing control over your  opponent.

Alive Footwork- The real essence of good mobility is in mastering good footwork.  Deliberate skilled footwork bridges the gap between opponents  instantaneously€ť because it is the dance which signifies closing the  distance€ť. The executing point of distance, rhythm, and timing are  controlled with perfection of fluid footwork. This ideology is an  imperative characteristic of having pure aliveness, the truth of core  combative movement.

Focus on Low Line Kicking - Low line kicks to the groin, knee and shin are considerably more  effective plus safer to execute. The point of high kicking can result in danger because; if a high kick misses the opponent, the individual  administering it, will possibly hit the ground. They may suddenly find  that they are in a vulnerable position, open for a more viscous attack  from their opponent. High kicks are slower, easier to defend, more  telegraphic in nature and if you are going to execute them, lightning  speed is mandatory. Low line kicking is much harder to defend, mainly  because it is much less telegraphic and the real necessity of having  balance€ť is much less compromised.

The Five Ways of Attack -In JKD there are basically five methods of attack or point of attack, they are classified in this order:

1. Single Direct Attack/Single Angulated Attack - The SDA directly targets the most economical route, SDA is a single motion  (Punch or Kick) which moves with no effort to conceal it. This single  motion punch starts at the stomach (midline) and ends on the chin(high  line).In creating an open line upon which to strike, the single  angulated strike is launched from an unanticipated angle that is  achieved by moving to create an fully open line to-- fire a strike.

2). Attack by Combination- This attack can be comprised of hand to hand, hand to foot, foot to hand and foot to foot strikes. Offensive attacks are made up of two or more  movements in a natural progression that lands on single or multiple  targets.

3). Attack by Draw- Baiting the opponent is what looks like an exposed target, then  intercepting their motion. The objective is clearly to draw the  opponent into a committed attack by suckering them into what looks like  an exposed target, followed by the point of interception. It is possible to administer a motion that  invites a counter, and then counter attack them as they are suckered to take the bait.

4). Progressive Indirect Attack - This timing is used to take advantage of the best window of opportunity to deceive the opponent. Taken from Western Fencing  originally, the idea of second intention is used here where an initial false attack or feint is launched-- to draw a type of defensive  response from your opponent.  Once you receive the attempted block or  parry, it is imperative to  deceive the defensive motion by quickly  shifting lines and hitting to an open target.  Progressive attack means  covering at least half the distance between you and your opponent by  moving forward on the initiated false attack or feint. The indirect  attack equals gaining time by directing your opponent a half beat behind your motions. It is strategic to shift lines just as its moving  towards you, instead of anticipating their block to land a hit.

5). Hand Immobilization Attack - The focus of this attack will be to momentarily immobilize or trap one or both of the opponents arms, allowing a direct route or strike into an  open line. The hand immobilization attack was an original tool taken  from Wing Chun and later modified. The art of trapping is primarily  strategic because of its effectiveness against systems that block first  and then hit. The objective is to purposely draw a reaction from an  opponent, and counter with a directly executed trap.

   9420 E. Golf Links Rd, Tucson, AZ 85730  |  (520) 954-0951

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