© Absolute Defense Solutions 2002
JjJeet Kune Do
Jeet Kune Do: is the core of our martial arts philosophy that we teach in Tucson and is the scientific art of street fighting developed by Bruce Lee. Lee developed a way of self defense to end a fight that was simple, direct, and economical.  
  Our goal in JKD is to help the average   person develop skills to: Win and survive a real, no-rules street fight Prepare for virtually any and every type of         violent situation Overcome a much bigger, stronger and        more dangerous opponent.
(520) 954-0951
Golf Links and Houghton Rd          Tucson, Az 85730
 Absolute Self Defense Solutions, Tucson Self Defense Classes  2002
HIGHER EDUCATION IN REALITY BASED SELF DEFENSE        ABSOLUTE DEFENSE SOLUTIONS offers higher level education in self defense and street        survival. Located in Tucson AZ, we provide a safe comfortable and friendly environment                                       to learn martial arts.   We teach reality,  not theory.
The Martial Art methods and techniques originally developed by Bruce Lee. Jeet Kune Do translated as "Way of the Intercepting Fist" incorporates 4  ranges of defense: Kicking, Punching, Trapping Hands, and Joint  Locking/Grappling. Bruce Lee researched and experimented with methods  from many systems of martial arts, using the essence of these arts in  their given ranges. The methods had to be practical and economical, with no wasted motion. The main arts he drew from are : Wing Chun, Western  Boxing, Fencing, Savate, and Jujitsu. Jeet Kune Do practitioners train in an realistic self defense  environment that helps develop spontaneous and deceptive combat skills  with an emphasis on adaptability. It is a continuum of perpetual motion, yet there is a flow of stillness that encapsulates awareness  perceptiveness, and intuition making them among the most skilled self defense practitioners in the world.
The Jeet Kune Do classes are a unique blend of various Martial Arts methods as taught and developed by Bruce Lee. These training methods involve learning how to effectively and efficiently kick, punch, trap, wrestle, sweep, throw, choke and lock. When combined, these training methods will give the student the ability to adapt to any self defense situation on the street. The first aspect of training focuses on physical fitness and self-preservation (the ability to defend yourself). The second aspect of training focuses on self-perfection (the ability to find your own unique path). During classes, students not only practice technique and perform dynamic drills, but they also spar and study tactics and strategy. If you are looking for a realistic approach to self defense, this is the class for you!
"Use only that which works,   and take it from any place   you find it."
   Our goal in JKD is to help the average person: Win and survive a real, no-rules street fight Prepare for virtually any and every type of violent situation Overcome a much bigger, stronger and more dangerous        opponent.
We teach authentic JKD and incorporate the original lesson plans written by Bruce Lee.
“ To me ultimately martial arts    means honestly ecpressing    yourself”  
                    - Guiding Principles -                
  Jeet Kune Do is a unique martial Art system that distinguishes itself from  other styles, because it represents the quest to develop what are called physical attributes. These attributes are physical capabilities that  comprise different strengths and tolerances in an individuals ability  to use self-defense; and these ultimately define the truth in combat.  What is unique in Jeet Kune Do is that anyone can develop their specific physical abilities and modify this system to suit what is necessary.  Listed are some constructive JKD principles noted here, with a description:
Strong   Side   Forward -   Our   strongest   and   most   coordinated   weapons   are   used   out   in   front (Hand   and   Foot)   where   they   can   facilitate   the   most   damage.   A   right   handed   person   will   assume   the right   lead   fighting   stance,   while   a   left   handed   person   will   execute   the   left   lead.   The   right   lead   hand is   used   in   80%   offense   and   20%   in   defense.   The   rear   hand   is   used   80%   as   a   defensive   tool,   and   20% as an offensive one. Longest   Weapon   to   the   Closest   Target    -    JKD   uses   the   lead   hand   for   punching   and   the   lead leg   for   kicking   when   attacking   from   a   distance   to   the   nearest   target.   The   rear   tools   take   longer   to get   to   the   target   because   their   proximity   being   somewhat   further   away   and   can   be   effectively countered. Non   Classical   Movement    -    We   execute   drills   that   operate   the   essence   of   aliveness   and   fluid mobility   between   opponents   and   these   types   of   drills   realistically   represent   true   fighting   in   its   core. We   avoid   the   use   of   forms   or   fixed   training   patterns,   because   they   cannot   truthfully   represent   the realistic components that are a necessity, in the combative street--- defense situation. Use   of   Broken   Rhythm -    The   use   of   broken   rhythm   can   be   established   in   several   methods   once a   particular   series   of   rhythm   moments   has   been   initiated.   Broken   rhythm   is   part   of   what   is   called counter   attacking   and,   allows   you   to   catch    your   opponent   while   they   are   in   a   fixed   motion   set. During   an   attack   there   are   several   ways   to   break   a   rhythm   within   a   series   of   movements   after   the rhythm   has   been   established.   An   example   of   this   is   to   speed   up   suddenly,   slow   down   suddenly,   or insert   a   brief   delay,   to   actively--   create   a   pause   in   the   sequence   of   movements.   In   counter   attacking, a   hit   can   be   inserted   on   the   half   beat   to   break   an   opponent’s   rhythm   and   interrupt   their   attack.   If you   hit   the   opponent   before   they   complete   the   first   strike,   you’ve   now   hit   on   the   half   beat.   If   you carry   out   the   first   strike   with   a   parry,   and   hit   between   the   first   and   second   strikes,   it   is   clear   that you   have   broken   the   rhythm   on   the   one   and   a   half   beat.   The   main   objective   is   controlling   the rhythm in order to control the   fight! Adaptability -    The   prime   objective   here   is   to   be   free   of   fixed   techniques   or   a   single   system method.   Fights   are   unpredictable   and   abstract   in   their   ability   to   change   instantaneously.   In   so mastering   the   art   of   adaptability   is   king.   The   Jeet   Kune   Do   system   is   all   about   developing   mastery of its complete totality and; this unequivocally allows self-expression, freely without limitation. Use   of   Feints   and   False   Attacks    -   Feints   are   tricks   used   to   fool   the   opponent   and   cause   an opponent   to   think   an   attack   is   being   launched   against   them.   False   attacks   are   obviously   intended   to fall   short   of   a   target   and   draw   a   defensive   reaction   from   the   opponent.   The   objective   is   diversion from   the   intention   of   your   final,   directed   point   of   attack.   Feint   training   facilitates   the   ability   to discover   how   your   opponents   will   respond   to   your   movements   and   is   set   up   for   various   types   of attacks, such as:  Attack by Combination, Progressive, and Indirect Attack. Interception    -   In   Jeet   Kune   Do   it   literally   means   Way   of   the   Intercepting   Fist,   it   is   least   effective to   block   first,   and   then   hit.   The   necessity   is   to   intercept   the   attack   through---   simultaneously parrying   and   hitting   at   the   same   time.   The   most   progressive   execution   of   this   action   is   always developing   control   over   distance,   so   that   your   opponent   has   to   move   towards   you   to   try   to   get   to you. There is a mind set in self-defense to hit and must be changed to think hit Centerline    -   Occupying   centerline   is   the   equivalent   in   controlling   the   balance,   position   and leverage    of    an    opponent    and    their    ability    to    fight    you.    Looping    or    grand    movements    signify telegraphic   actions   which   are   easy   to   defend   or   intercept.   There   are   major   targets   stemming   down from    centerline    such    as:    eyes,    nose,    throat,    chin,    solar    plexus    and    groin.    Strikes    going    down centerline    are    difficult    to    see    and    defend    against,    so    with    centerline;    controlling    leverage    is strategic, in developing control over your opponent. Alive   Footwork -    The   real   essence   of   good   mobility   is   in   mastering   good   footwork.      Deliberate skilled   footwork   bridges   the   gap   between   opponents   instantaneously   because   it   is   the   dance   which signifies   closing   the   distance.   The   executing   point   of   distance,   rhythm,   and   timing   are   controlled with   perfection   of   fluid   footwork.   This   ideology   is   an   imperative   characteristic   of   having   pure aliveness, the truth of core combative movement. Focus   on   Low   Line   Kicking    -    Low   line   kicks   to   the   groin,   knee   and   shin   are   considerably more   effective   plus   safer   to   execute.   The   point   of   high   kicking   can   result   in   danger   because;   if   a high   kick   misses   the   opponent,   the   individual   administering   it,   will   possibly   hit   the   ground.   They may   suddenly   find   that   they   are   in   a   vulnerable   position,   open   for   a   more   viscous   attack   from   their opponent.   High   kicks   are   slower,   easier   to   defend,   more   telegraphic   in   nature   and   if   you   are   going to   execute   them,   lightning   speed   is   mandatory.   Low   line   kicking   is   much   harder   to   defend,   mainly because    it    is    much    less    telegraphic    and    the    real    necessity    of    having    balance    is    much    less compromised. The   Five   Ways   of   Attack    - In   JKD   there   are   basically   five   methods   of   attack   or   point   of   attack, they are classified in this order: 1.   Single   Direct   Attack/Single   Angulated   Attack    -    The   SDA   directly   targets   the   most economical   route,   SDA   is   a   single   motion   (Punch   or   Kick)   which   moves   with   no   effort   to   conceal   it. This   single      motion   punch   starts   at   the   stomach   (midline)   and   ends   on   the   chin(high      line).In creating   an   open   line   upon   which   to   strike,   the   single      angulated   strike   is   launched   from   an unanticipated angle that is  achieved by moving to create an fully open line to-- fire a strike. 2).   Attack   by   Combination -    This   attack   can   be   comprised   of   hand   to   hand,   hand   to   foot,   foot to   hand   and   foot   to   foot   strikes.   Offensive   attacks   are   made   up   of   two   or   more   movements   in   a natural progression that lands on single or multiple targets. 3).   Attack   by   Draw -    Baiting   the   opponent   is   what   looks   like   an   exposed   target,   then   intercepting their   motion.   The   objective   is   clearly   to   draw   the   opponent   into   a   committed   attack   by   suckering them   into   what   looks   like   an   exposed   target,   followed   by   the   point   of   interception.   It   is   possible   to administer   a   motion   that   invites   a   counter,   and   then   counter   attack   them   as   they   are   suckered   to take the bait. 4).   Progressive   Indirect   Attack    -    This   timing   is   used   to   take   advantage   of   the   best   window   of opportunity   to   deceive   the   opponent.   Taken   from   Western   Fencing   originally,   the   idea   of   second intention   is   used   here   where   an   initial   false   attack   or   feint   is   launched--   to   draw   a   type   of   defensive response   from   your   opponent.      Once   you   receive   the   attempted   block   or   parry,   it   is   imperative   to deceive   the   defensive   motion   by   quickly   shifting   lines   and   hitting   to   an   open   target.      Progressive attack    means    covering    at    least    half    the    distance    between    you    and    your    opponent    by    moving forward   on   the   initiated   false   attack   or   feint.   The   indirect   attack   equals   gaining   time   by   directing your   opponent   a   half   beat   behind   your   motions.   It   is   strategic   to   shift   lines   just   as   its   moving towards you, instead of anticipating their block to land a hit. 5).   Hand   Immobilization   Attack    -    The   focus   of   this   attack   will   be   to   momentarily   immobilize or   trap   one   or   both   of   the   opponents   arms,   allowing   a   direct   route   or   strike   into   an      open   line.   The hand   immobilization   attack   was   an   original   tool   taken   from   Wing   Chun   and   later   modified.   The art   of   trapping   is   primarily   strategic   because   of   its   effectiveness   against   systems   that   block   first   and then   hit.   The   objective   is   to   purposely   draw   a   reaction   from   an   opponent,   and   counter   with   a directly executed trap.
Non   Telegraphic   Movement -   The   essence   of   this   movement   is   to   punch   and   kick   efficiently without   telegraphing   our   intentions.   Before   striking,   kicking,   punching,   or   stepping   in,   there   is   a building   sequence   or   a   movement   which   signals    to   the   opponent   what   you’re   about   to   present.   This gives   the   opponent   the   opportunity   to   read   your   intent   and   counter   attack   you.   JKD   effectively teaches the intent of the sucker punch or kick, without telegraphing our main intentions.
(520) 954-0951
                 Golf Links and Houghton Rd, Tucson, Az 85730
Email: TuckerDefense@yahoo.com